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ADOBE DIRECTOR 11.5 TUTORIAL - TUTORIAL GUIDE HELP FREE
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CONTENTS ADOBE DIRECTOR 11.5 TUTORIAL
Using ADOBE DIRECTOR 11.5 Chapter 1: Getting started Installation Adobe Help Resources What's new Chapter 2: Workspace Introduction User Interface enhancements Undo multiple actions Understanding the Director metaphor Navigating the Director workspace Getting to know the workspace Getting to know window types Using the Stage Using the Score Using the Control panel Using the Cast window Using the Property inspector Using the Script window Using the Message window Customizing your workspace Working with Xtra extensions Connecting to the Internet adobe director 11.5 tutorial adobe director download adobe director serial adobe director 11.5 serial adobe director tutorial adobe director keygen adobe director 11.5 download adobe director crack adobe director 11.5 crack adobe director 11.5 keygen adobe director 11.5 rapidshare adobe director tutorials adobe macromedia director free adobe director adobe director for adobe director 11.5 tutorial adobe director cs4 adobe director trial in adobe 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adobe director templates adobe director web adobe director xtras use adobe director adobe director 11.5 3d adobe director books adobe director create adobe director export adobe director forums adobe director template adobe director wiki in adobe director 11.5 using adobe director with adobe director 11.5 adobe director 11.5 book adobe director 11.5 upgrade adobe director project how to use adobe director to use adobe director future of adobe director adobe director 11.5 books adobe director projects into adobe director adobe director custom does adobe director games with adobe director how to use adobe director 11.5 to use adobe director 11.5 use adobe director 11.5 Chapter 3: Score, Stage, and Cast Using the Tool palette with the Stage Setting Stage properties Using multiple Score windows Changing Score settings Selecting, editing, and adding frames in the Score About cast members Using the Cast window Using Cast List view Using Cast Thumbnail view Launching external editors Managing external casts Creating libraries Setting cast member properties by using Lingo or JavaScript syntax Setting Xtra cast member properties Chapter 4: Sprites About sprites Creating sprites Setting sprite general preferences Selecting sprites Naming sprites Finding sprites Creating sprite channel names Layering sprites Displaying and editing sprite properties Locking and unlocking sprites Positioning sprites Controlling the entrance of a sprite on the stage Controlling the duration of a sprite on the stage Splitting and joining sprites Changing the appearance of sprites Using sprite inks Assigning a cast member to a sprite with Lingo or JavaScript syntax Exchanging cast members Chapter 5: Animation About animation About tweening in Director Tweening the path of a sprite Accelerating and decelerating sprites Tweening other sprite properties Suggestions and shortcuts for tweening Changing tweening settings Switching a sprite’s cast members Editing sprite frames Frame-by-frame animation Shortcuts for animating with multiple cast members Using film loops Setting film loop properties Step-recording animation Real-time recording animation Linking a sequence with Paste Relative Animating sprites with Lingo or JavaScript syntax Chapter 6: Bitmaps Introduction About importing bitmaps Using animated GIFs Using the Paint window Changing selected areas of a bitmap Flipping, rotating, and applying effects to bitmaps Using Auto Distort Changing registration poin ts Changing size, color depth, and color palette for bitmaps Controlling bitmap images with Lingo or JavaScript syntax Using gradients Using patterns Creating a custom tile Using Paint window inks Using onion skinning About the Paste As PICT option Setting and changing bitmap cast member properties Setting and changing PICT cast member properties Setting Paint window preferences Compressing bitmaps Working with Adobe Fireworks Bitmap filters Chapter 7: Vector Shapes About vector shapes Drawing vector shapes Editing vector shapes Defining gradients for vector shapes Controlling vector shapes with Lingo or JavaScript syntax Setting vector shape properties Using shapes Setting shape cast member properties Chapter 8: Color, Tempo, and Transitions Introduction Controlling color Setting palette cast member properties About tempo Using transitions Chapter 9: Text About text Embedding fonts in movies Creating text cast members Editing and formatting text Creating a hypertext link Working with fields Using editable text Converting text to a bitmap Mapping fonts between platforms for field cast members Setting text or field cast member properties Formatting chunks of text with Lingo or JavaScript syntax Formatting text or field cast members with Lingo or JavaScript syntax Controlling scrolling text with Lingo or JavaScript syntax Checking for specific text with Lingo or JavaScript syn tax Modifying strings with Lingo or JavaScript syntax Unicode support in Director Chapter 10: Using Flash, Flash Components, and Other Interactive Media Types Introduction Using Flash Content Adding a Flash content cast member Editing a Flash cast member Controlling Flash content with Lingo or JavaScript syntax Controlling Flash content appearance with Lingo or JavaScript syntax Streaming Flash content with Lingo or JavaScript syntax Playback Flash content with Lingo or JavaScript syntax Using Lingo or JavaScript syntax with Flash variables Sending messages from Flash content using getURL Sending XML Data from Flash to Director Using Flash objects in script Using the Flash local connection object Using Flash Media Server Using the Flash Settings panel Playback performance tips for Flash content Using Director movies within Director movies Setting linked Director movie properties Using ActiveX controls Using Flash components Button component CheckBox component DateChooser component Label component List component NumericStepper component RadioButton component ScrollPane component TextArea component TextInput component Tree component Chapter 11: Sound and Synchronization About sound and synchronization Importing internal and linked sounds Audio mixers and sound objects Setting sound cast member properties Controlling sound in the Score Looping a sound Using sound in Windows Playing sounds with Lingo or JavaScript syntax About Shockwave Audio Compressing internal sounds with Shockwave A udio Streaming linked Shockwave Audio and MP3 audio files Playing audio with Lingo or JavaScript syntax Synchronizing media Synchronizing sound with Lingo or JavaScript syntax Accessibility Chapter 12: Using Digital Video About digital video Importing digital video formats Adding an MP4Media member to a movie Using the video windows Playing digital video Direct To Stage Controlling digital video in the Score Playing digital video with Lingo or JavaScript syntax Setting QuickTime digital video cast member properties Controlling QuickTime with Lingo or JavaScript syntax Using Windows Media files in Director Using DVD media content in Director Cropping digital video Using digital video on the Internet Synchronizing video and animation Using RealMedia content in Director Using Lingo or JavaScript syntax sound elements with RealMedia Chapter 13: Behaviors About behaviors Attaching behaviors Changing the order of attached behaviors Getting information about behaviors Creating and modifying behaviors Writing behaviors with Lingo or JavaScript syntax Setting up a Parameters dialog box Setting behavior properties with script Customizing a behavior’s property Creating an on getPropertyDescriptionList handler Including a description for the Behavior inspector Example of a complete behavior Sending messages to behaviors attached to sprites Using inheritance in behaviors Chapter 14: Navigation and User Interaction About navigation and user interaction Creating basic navigation controls with behaviors Adding push buttons, radio buttons, and check boxes Jumping to locations with Lingo or JavaScript syntax Detecting mouse clicks with Lingo or JavaScript syntax Making sprites editable and dra ggable Making sprites editable or moveable with Lingo or JavaScript syntax Checking which text is under the pointer with Lingo or JavaScript syntax Responding to rollovers with Lingo or JavaScript syntax Finding mouse pointer locations with Lingo or JavaScript syntax Checking keys with Lingo or JavaScript syntax Equivalent cross-platform keys Identifying keys on different keyboards About animated color cursors Creating an animated color cursor cast member Using an animated color cursor in a movie Chapter 15: 3D Basics Introduction What you need to know About 3D in Director The 3D Xtra extension Using the Shockwave 3D window Using the Property inspector for 3D Using rendering methods Using 3D anti-aliasing 3D behaviors 3D text The 3D world Chapter 16: The 3D Cast Member, 3D Text, and 3D Behaviors Introduction 3D cast members Model resources Models Shaders Textures Motions Lights Cameras Groups Creating 3D text Modifying 3D text Script and 3D text Using 3D behaviors Chapter 17: Working with Models and Model Resources Introduction About models and model resources Model resources Primitives Cast member methods M odels Shaders Textures Groups Modifiers Animation modifiers Motions About lights and cameras Light properties Light methods Cameras Google SketchUp models Chapter 18: Controlling the 3D World Introduction 3D Lingo or JavaScript syntax events Collisions Vector math Transforms Rendering functionality Chapter 19: Movies in a Window Introduction About MIAWs Creating or declaring a MIAW Opening and closing a MIAW Setting the window size and location for a MIAW Controlling the appearance of a MIAW Controlling MIAW layering MIAW events Listing the current MIAWs Controlling interaction between MIAWs Chapter 20: Using Xtras Using the XML Parser Xtra Using the MUI Xtra Using the Physics (Dynamiks) Xtra Chapter 21: Making Director Movies Accessible Introduction Using the Accessibility Behavior library Accessibility scripting with Lingo or JavaScript syntax Deploying accessible movies Chapter 22: Managing Memory About managing memory How Director unloads items from memory L oading and unloading individual cast members Preloading digital video Chapter 23: Managing and Testing Director Projects Managing Director projects About testing movies to avoid problems Printing movies Resources Chapter 24: Packaging Movies for Distribution Introduction About distributing movies Shockwave player browser compatibility Using the lingo.ini file to run startup scripts Previewing a movie in a browser About Xtra extensions Managing Xtra extensions for distributed movies About Distribution formats Creating Shockwave content Using default Publish settings Changing Publish settings Using dswmedia folders and the support folder to publish Shockwave content Using linked media when testing Shockwave content Converting movies created in previous versions of Director About projectors Creating projectors About cross-platform projectors Processing movies with Update Movies Exporting digital video and frame-by-frame bitmaps Setting QuickTime export options About organizing movie files Chapter 25: Using Shockwave Player About Shockwave Player Streaming movies About network operations Setting movie playback options Setting Shockwave playback options About creating multiuser applications About streaming with the Score and behaviors Checking whether media elements are loaded with Lingo or Java Script syntax Downloading files from the Internet with Lingo or JavaScript syntax Retrieving network operation results with Lingo or JavaScript syntax Using Lingo or JavaScript syntax in different Internet environments Testing your movie Cross domain policy About downloading speed Index

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