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AUTODESK MAYA 2008 TUTORIAL - MAYA MUSCLE - TUTORIAL GUIDE HELP FREE
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CONTENTS AUTODESK MAYA 2008 TUTORIAL - MAYA MUSCLE
Autodesk Maya 2008 Maya Muscle Table of Contents 1 Introducing Maya Muscle Overview Load Maya Muscle Muscle workflow Step 1: Set up basic skin deformation for your rig Step 2: Set up muscle deformation for your rig Step 3: Create a cache for faster playback 2 Creating Muscles Rigging with Maya Muscle Capsules Polygon bones Types of Muscle Muscles Simple muscles Other Muscle deformation Understand muscle Jiggle Create a capsule Adjust capsule settings Create polygon cylinders from capsules Convert Maya joints to capsules Convert polygonal meshes to bones Manually convert NURBs to Muscle Objects Set up muscle attach points Create muscles with the Muscle Creator Open the Muscle Creator window Create a muscle Delete a muscle Set muscle pose states Sculpt muscles Grow a muscle Mirror muscles Copy/paste Muscle Creator settings Create simple muscles with the Muscle Builder Change the shape of simple muscles maya muscle tutorial autodesk maya 2008 tutorial autodesk maya muscle maya 2008 tutorial autodesk 2008 tutorial muscle tutorial muscles tutorial muscle tutorials muscle pass tutorial muscle up tutorial muscles tutorials interactive muscle tutorial Finalize a simple muscle Adjust simple muscle parameters Create a cMuscleSpline deformer Set up a cMuscleSpline deformer Reset Base Pose for cMuscleSplineDeformer Set up custom muscle shapes with the cMuscleSpline deformer Create a cMuscleStretch deformer Delete a muscle Jiggle cache Set up a Master muscle control Fix invalid cMuscleObject nodes 3 Skin Deformation Skin deformation Sticky deformation Sticky weights Visualize Sticky Bind distance Relative Sticky deformation Sliding deformation Sliding weights Direction weights Using Direction nodes Displacement deformation and rendering Advanced topics with cMuscleDisplace Force deformation Per-Point Jiggle deformation Relax deformation Smooth deformation Apply the Muscle deformer Convert Maya skin to Maya Muscle Connect Muscle Objects to a Muscle deformer Re-Initialize setup data on Maya Muscle Auto-Fix invalid Sticky Bind points Disconnect muscle nodes Disconnect selected Muscle Objects Auto-Fix deleted/missing muscles Delete muscle history Reset base pose for selected Muscle Objects Create base for selected Muscle Objects Re-Bind Sticky for selected Muscle Objects Visualize the Sticky Bind distance Set up Relative Sticky deformation Set a constant fat offset for Sliding deformation Create a cMuscleDirection object Set up Displacement deformation Connect a NURBs Curve to a cMuscleDisplace node Create Maya cMuscleShader network Create a mental ray mib_cMuscleShader network Set up Force deformation Set up Jiggle deformation Apply default weights Paint Muscle weights Load and save weights Mirror weights Transfer weights Prune weights 4 Collision Collision Smart Collision Understanding Smart Collision Smart Collision region weights Self Collision Multi-Object Collision Transform collisions with KeepOut nodes Create a cMuscleSmartCollide node Connect selected cMuscleSmartCollide nodes Set up Smart Collision region weights Use Self Collision Apply the cMuscleMultiCollide deformer Rig an object hierarchy for KeepOut collision Connect muscles to KeepOut 5 Caching Point-caching Create a cache Delete a node cache 6 Technical API Maya Muscle Commands cMuscleBindSticky cMuscleCache cMuscleCompIndex cMuscleQuery cMuscleRayIntersect cMuscleRelaxSetup cMuscleSplineBind cMuscleWeight cMuscleWeightDefault cMuscleWeightMirror cMuscleWeightSave cMuscleWeightPrune 7 Muscle Menu 8 Muscle Windows and Tools Build tab Cross Section tab Finalize tab Muscle Parameters tab Create tab Edit tab Save settings Load settings 9 Muscle Nodes cMuscleCreator node cMuscleDirection node cMuscleDisplace node cMuscleDisplay node cMuscleKeepOut node cMuscleMultiCollide node cMuscleObject node cMuscleRelative node cMuscleShader node cMuscleSmartCollide node Basic attributes Smooth-Pre attributes Movement attributes Collision attributes Smooth Post attributes Display attributes cMuscleSmartConstraint node cMuscleSpline node cMuscleSplineDeformer node Spline control object attributes cMuscleStretch node cMuscleSurfAttach node cMuscleSystem node Main attributes Sticky attributes Sliding attributes Displace attributes Force attributes Jiggle attributes Relax attributes Smooth attributes Collision attributes 10 Troubleshooting Muscle Troubleshoot capsules Troubleshoot muscles Troubleshoot painting muscle weights Troubleshoot deformation

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